R4tZ

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About R4tZ

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  1. Hello guys, Using the Screenshot camera while viewing the rocket causes the game to crash. Output of the crash: IndexOutOfRangeException: Index was outside the bounds of the array. UserNavigation.<OnSpawn>b__4_0 (System.Object worlds) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/UserNavigation.cs:45) EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170) KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411) ClusterManager.SetActiveWorld (System.Int32 worldIdx) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/ClusterManager.cs:301) CameraController+<SwapToWorldFade>d__100.MoveNext () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/CameraController.cs:367) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <8394ca5da704498eb22d4c15abb7a39b>:0) The Screenshoot mode on the rocket needs a max limit to prevent index out bounds. Best Regards, R4tZ
  2. It happens the same to me. Teleported a dupe with Super-Duperhard Digging but it's not updating the skill. Also still assumes that this dupe is in "Oozibo". However the priorities the dupe is in a different asteroid: