I don't know if this is intended behavior (in which case I think the UI should be clearer) or some sort of bug, but as shown in the attached screenshot, even when an asteroid seems to have enough resources to fill a rocket's Cargo Bays, the UI tells me that the rocket won't fill up if I launch it right now.
The tooltip reads:
Oily Asteroid has 2391.6 Kg resources available.
Rocket has capacity for 2000 Kg.
Cargo Bay 1000 Kg / 1000 Kg
Cargo Bay 771.7 Kg / 1000 Kg
I would expect both cargo bays to be full, since there are more than 2,000 Kg available. However, it appears
In the interest of science, I launched the rocket. When I did so, the readings for its cargo bay on the starmap changed to:
Cargo Bay 243.3 Kg / 1000.0 Kg
Cargo Bay 108.4 Kg / 1000 Kg
I would expect these to be either zero (since there's obviously no cargo right after launch), 1000 + 1000 (showing a full load after visiting the asteroid), or the same as shown above (showing a load that's not full because of whatever reason is causing the discrepancy above).
1. Get an starmap destination down to < 2000 resources (may require exhausting it completely) 2. Build a rocket with two Cargo Bays and point it at that destination
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