Hotfix broke "always in a suit" colonies, it's causing a ridiculous amount of scalding notifications and making the game unplayable. Dupes idling near the checkpoint are failing to take an atmo suit I would say about 30% of the time.
Steps to Reproduce
Have a late game colony with a large amount of dupes (24 in my case) who are all forced to pass the same atmo suit checkpoint with 30+ suits fully oxygenated (fed by a robust 10 gas pump infinite oxygen storage system) and they are failing to take a suit almost half the time.
- 1
- 1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now