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random assertion crash looking to be related to pacu animations?


TinyBitQuantum
  • Branch: Live Branch Version: Windows Pending

I'm getting a random crash ~ 1x a day, seemingly unrelated to any of my actions.  I get a prompt to disable mods, but none is unchecked.  looking at the logs, the trace seems to be related to a pacu animation state?

 

[08:36:51.896] [14] [WARNING] Effective mass cannot be greater than capacity!
[08:37:03.453] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object)
Not subscribed to event
[08:37:08.744] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object)
Not subscribed to event
[08:37:11.042] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object)
Not subscribed to event
[08:37:39.143] [1] [ERROR] Assert failed
Assert failed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[08:37:39.328] [1] [ERROR] PacuTropicalBaby Exception in: (PacuTropicalBaby).IdleStates.root.loop.Enter 
System.ArgumentException: Accessing mismatched handle version. Expected version=0 but got version=1
  at HandleVector`1[T].UnpackHandle (HandleVector`1+Handle[T] handle, System.Byte& version, System.Int32& index) [0x0005c] in <1dcc11867b524f7cb2488468843e982e>:0 
  at KCompactedVectorBase.Allocate (System.Int32 item) [0x0000d] in <1dcc11867b524f7cb2488468843e982e>:0 
  at KCompactedVector`1[T].Allocate (T initial_data) [0x00018] in <1dcc11867b524f7cb2488468843e982e>:0 
  at AnimEventManager.PlayAnim (KAnimControllerBase controller, KAnim+Anim anim, KAnim+PlayMode mode, System.Single time, System.Boolean use_unscaled_time) [0x00120] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.StartAnimEventSequence () [0x00015] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.StartQueuedAnim () [0x00165] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at IdleStates.PlayIdle (IdleStates+Instance smi) [0x000a2] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
Exception in: (PacuTropicalBaby).IdleStates.root.loop.Enter 
System.ArgumentException: Accessing mismatched handle version. Expected version=0 but got version=1
  at HandleVector`1[T].UnpackHandle (HandleVector`1+Handle[T] handle, System.Byte& version, System.Int32& index) [0x0005c] in <1dcc11867b524f7cb2488468843e982e>:0 
  at KCompactedVectorBase.Allocate (System.Int32 item) [0x0000d] in <1dcc11867b524f7cb2488468843e982e>:0 
  at KCompactedVector`1[T].Allocate (T initial_data) [0x00018] in <1dcc11867b524f7cb2488468843e982e>:0 
  at AnimEventManager.PlayAnim (KAnimControllerBase controller, KAnim+Anim anim, KAnim+PlayMode mode, System.Single time, System.Boolean use_unscaled_time) [0x00120] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.StartAnimEventSequence () [0x00015] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.StartQueuedAnim () [0x00165] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at IdleStates.PlayIdle (IdleStates+Instance smi) [0x000a2] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[08:37:39.329] [1] [ERROR] Assert failed
Assert failed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[08:37:39.439] [1] [ERROR] Assert failed
Assert failed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ArgumentException: Accessing mismatched handle version. Expected version=0 but got version=1
  at HandleVector`1[T].UnpackHandle (HandleVector`1+Handle[T] handle, System.Byte& version, System.Int32& index) [0x0005c] in <1dcc11867b524f7cb2488468843e982e>:0 
  at KCompactedVectorBase.Allocate (System.Int32 item) [0x0000d] in <1dcc11867b524f7cb2488468843e982e>:0 
  at KCompactedVector`1[T].Allocate (T initial_data) [0x00018] in <1dcc11867b524f7cb2488468843e982e>:0 
  at AnimEventManager.PlayAnim (KAnimControllerBase controller, KAnim+Anim anim, KAnim+PlayMode mode, System.Single time, System.Boolean use_unscaled_time) [0x00120] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.StartAnimEventSequence () [0x00015] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.StartQueuedAnim () [0x00165] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at LogicRibbonReader.UpdateVisuals () [0x0011f] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at LogicRibbonReader.Render200ms (System.Single dt) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
  at SimAndRenderScheduler+Render200ms.Update (IRender200ms updater, System.Single dt) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00088] in <1dcc11867b524f7cb2488468843e982e>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x0002d] in <1dcc11867b524f7cb2488468843e982e>:0 
  at StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) [0x0001f] in <1dcc11867b524f7cb2488468843e982e>:0 
  at StateMachineUpdater+BucketGroup.Advance (System.Single dt) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0 
  at StateMachineUpdater.Render (System.Single dt) [0x00015] in <1dcc11867b524f7cb2488468843e982e>:0 
  at Game.LateUpdate () [0x003c4] in <a8d8cafbcd164cda9f477d36796bfc75>:0 
 
(Filename: <1dcc11867b524f7cb2488468843e982e> Line: 0)

[08:37:39.457] [1] [ERROR] Assert failed


Steps to Reproduce

unknown, crash does not seem related to any actions on my part. Crash is far enough apart I get around it by reloading.

 

Note - this is a save moved from my old pc to my new pc. I don't think I've seen this on the old pc, and have seen it every play session on the new pc.




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