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Radiation blocking permanently stuck after building gets buried


Nedigo
  • Branch: Live Branch Version: Windows Fixed

After a building gets buried, the radiation blocking value of that tile is permanently set to be 80% of the radiation absorption factor of the element of the natural tile. 

For example, cooling phosphorus into a natural tile of 1000 kg would have 49% radiation blocking, but if that tile contained a building, the radiation blocking displayed on both the tile and the building will show 60% (80% of phosphorus' 75% is 60%).

This happens both in sandbox and normal play.

It's not just with buildings... I had just loaded up my sandbox world and started placing some tiles and noticed the inconsistencies in radiation blocking. So there's something else that was here but invisible.

IDH0KpO.gif


Steps to Reproduce

To illustrate: Each sandstone tile has 4000 kg. The sandstone on the left was left untouched and has 100% blocking. The tile in the center had a building placed in sandbox mode and now has 56%. The tile on the right had its building removed but stays at 56% until the game is reloaded.

Same happens in normal gameplay (e.g. with cooled liquid phosphorus).

THBanzj.png




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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