Having some trouble with farm tiles which I will describe below.
Build a farm tile and plant a mushroom seed. Want to set the farm tile (container) priority low for the sweeper, high for the Harvest command for dupes.
The priority between the crop and the farm tile are linked when first built. If I set harvest priority 9, the tile also gets 9, and vice versa: Setting Tile priority 2 gives the harvest action a 2 also.
Save, go to main menu and load the game again - suddenly you can set harvest and tile priority to different values, currently the desired 9 for harvesting and 2 for the tile so the sweeper can do its thing.
It seems like they are linked until a reload happens, from where it works perfectly fine. As if it only breaks if it's freshly built.
Steps to Reproduce
1: Build farm tile 2: Plant mushroom 3: Attempt to change either the tile or the crop harvest priority; by clicking the tile or mushroom, and change it in the lower right corner. They will be linked until the game is reloaded, where you can set them to different values
This issue has not been confirmed by a developer yet.