Coroutine couldn't be started because the the game object 'PlanterSideScreen' is inactive! at PlanterSideScreen.UpdateState (System.Object data) [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at ReceptacleSideScreen.ToggleClicked (ReceptacleToggle toggle) [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at PlanterSideScreen.ToggleClicked (ReceptacleToggle toggle) [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at ReceptacleSideScreen.Initialize (SingleEntityReceptacle target) [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at ReceptacleSideScreen.SetTarget (UnityEngine.GameObject target) [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at PlanterSideScreen.SetTarget (UnityEngine.GameObject target) [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at DetailsScreen.Refresh (UnityEngine.GameObject go) [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at RootMenu.Refresh () [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at RootMenu.OnSelectObject (System.Object data) [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at EventSystem+Entry.Invoke (System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at SelectTool.SelectTool.Select_Patch1 (SelectTool , KSelectable , System.Boolean ) [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at PlayerController.OnKeyDown (KButtonEvent e) [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 at KInputHandler.HandleKeyDown (KButtonEvent e) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at KInputHandler.HandleKeyDown (KButtonEvent e) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at KInputHandler.HandleEvent (KInputEvent e) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at KInputController.Dispatch () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at KInputManager.Dispatch () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at KInputManager.Update () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at GameInputManager.Update () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at Global.Update () [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 Build: U57-701625-S
Steps to Reproduce
Unclear..
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now