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Pitcher pump fails to extract liquid, wasting dupe time


myxal
  • Branch: Live Branch Version: OSX Pending

I've noticed that when a single pitcher pump is sitting above a wider pool of liquid that's almost gone, it fails to extract any of the liquid available to it - dupes will come, start pumping, and immediately abort the errand. The same amount of liquid remains in the pitcher pump, causing useless errand/commute churn.

 

 

pp bug report.sav


Steps to Reproduce

Build a pitcher pump above a wider pool of liquid, and several bottle emptiers to request liquid from the pump. Observe if the liquid contents eventually drop to 0.




User Feedback


Still happening December 2025. But in my game, animation keeps repeating without long interrupt. Possibly this is only because there was not other more pressing task to do

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