When all known requirements for wild planting are met, a pip will change its status to "Planting Seed" and walk to the seed. Before grabbing the seed, it will freeze for a split second, the "Planting Seed" status will become gray, then disappear, and then the status will again appear as "Idle." This sequence repeats periodically—approximately three times a cycle.
The room used in Sandbox testing looks like this:
⬜⬜⬜⬜
⬜ O O ⬜
⬜⬜ P ⬜
⬜ - tile, O - room filled with O2, P - tile suitable for wild planting.
Upon building all the testing rooms, I spawned a single pip and a single Bliss Burst seed in the left empty tile of each room. I don't know what other factors may be involved (there was ample empty space between rooms, and I used the Pip Planting Overlay mod to double-check), but here is what I found while testing:
- Normal/insulated tiles. No drywall added or removed anywhere. The pip plants normally.
- Normal tile walls. Drywall added above P. Plants.
- Insulated tile walls. Drywall added above P. The pip won't plant.
- Normal tile walls. Drywall added above P, then removed. Plants.
- Insulated tile walls. Drywall added above P, then removed. Won't plant.
The only two mods I have installed are Pip Plant Overlay and Build Over Plants.
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