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Pipes cause crash


Joe_
  • Branch: Preview Branch Version: Windows Pending

I believe this to be two separate issues. 

First, putting liquid into a pipe system with one source and two possible destinations causes a memory leak and silent crash. The game freezes, memory usage spikes, and when system memory runs out the game silently terminates to desktop. 

Pipe systems with one source and destination can also cause the memory leak. 

Second, putting liquid into a pipe system with two sources and a single destination causes the game to freeze. This does not cause a memory leak and Windows creates a message that the game has become unresponsive. 

Pipe systems with one source and destination work as expected. The issue is 100% reproducible. 

 

Bad Times.sav


Steps to Reproduce
Testing setup was two carbon scrubbers, one sieve, and one pump.  The scrubbers-sieve did not cause any problems on their own. The crashes only began when attempting to connect the pump to the setup. The pipe had water in it when connecting the pipes. Connecting the pump to the system immediately causes a memory leak silent crash. Disconnecting one of the scrubbers completely from the sieve and other scrubber so it's just pump->scrubber causes a memory leak silent crash. Disconnecting one of the sieve inputs and connecting the pump causes the game to become nonresponsive but does not cause a memory leak or silent crash. Issue occurs for both branched and sequential destinations. Save file is attached. Scrubber setup is below the base.



User Feedback


I have the same issue in my game. I was practicaly without crashes until the point I started to lay piping for endless loop for lavatories. Water pump -> lavatory (shower etc.) -> sieve -> lavatory. I usually disconnects the water pump after filling up all the pipes, but I cannot get to this point because game keeps crashing. I have encountered 8 crashes in the row, only around 2 minutes from loading the save.

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