Jump to content

Parts of pipes display over of Great Escape camera move


FinalDoom
  • Branch: Live Branch Version: Windows Pending

It looks like base overlays are only partially unloaded for the camera move that precedes the cutscene for the Great Escape. The area where I had the camera centered when the rocket took off had the pipes unloaded, but not their contents, and the out of frame pipes were still there. I was in the pipe overlay view when the rocket took off, so it might happen for other overlays as well.

20200214224156_1.jpg


Steps to Reproduce
Launch a rocket to the temporal tear and be in an overlay (pipes maybe others) when it launches and triggers the cinematic.



User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...