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oxygen mask checkpoint wrongly functioning with vacancy only mode


pez1201
  • Branch: Live Branch Version: Windows Pending

1527774586_OxygenNotIncluded2021_9_111_18_18.thumb.png.2c134ac7e7b1425d25b578e2c7a7a71e.png

1809020622_OxygenNotIncluded2021_9_111_18_54.thumb.png.e7ae883efed37ec2239f08eab2cfb28f.png

As you may see in the pictures above, the checkpoint is in the vacany only mode. With another side mask-docks available, the duplicant chose to drop the mask at floor instead of going another way. THIS IS different from how an atom checkpoint works. 


Steps to Reproduce

Nomally built mask checkpoints in DLC can reproduce the bug easily




User Feedback


Came to report this also.  Oxygen Mask Checkpoints don't seem to respect vacancy settings at all; dupes will always pass against the arrow and drop their mask if no docks are available.  However they will not do the opposite (enter without an oxygen mask) meaning that at Mask-Suit interfaces dupes can become trapped and suffocate if there is no oxygen atmosphere.  Crappy ascii diagram:

 

(main base) [][][]OMC -> ... <- OMC[][][]  X  [][][]ASC->  (volcano or 90°C oil biome or something)

OMC = Oxygem Mask Checkpoint

ASC = Atmo Suit Checkpoint

[] = suit docks

X = where your dupes get stuck because they dropped their mask at the OMC because there wasn't space, even if "Clearance: Vacancy Only" shows up on the tooltip

 

Edited by Ebar

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Can confirm this. My main base has two exits, one left, one right. Dupes didnt respect Vacancy only and dropped Masks on the ground. I had to manually move them to other side into docks once a while.

Once Oxygen masks were replaced by Atmo suits, it works as it should.

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