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Overlapping port : fulfillment & persistence

  • Branch: Live Branch Version: Windows Pending

Hi Klei


Overlapping port on automation gate doesn't have consistence.

Build a gate



Overlap a bridge : firstly, there's nothing preventing you to do so. If it's not a supported feature, why do to not prevent the bridge to be built then ?



You CAN build, but the game says you must unbuild :



And the persistance is coming : cancel the bridge, and the alert is staying. I didn't test, but I guess the gate won't work at all. Anyway, even if it does, we cannot keep those alert, in the notification list, nor in the primary overlay :



Thanks in advance

Have a nice day

Steps to Reproduce

Steps are described into the report.

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