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Overlapping port : fulfillment & persistence


OxCD
  • Branch: Live Branch Version: Windows Pending

Hi Klei

 

Overlapping port on automation gate doesn't have consistence.

Build a gate

image.thumb.png.d39eb869437cb3a8e8f6bd0d59154087.png

 

Overlap a bridge : firstly, there's nothing preventing you to do so. If it's not a supported feature, why do to not prevent the bridge to be built then ?

image.thumb.png.2d3543ad85c1159ae19388daaf9c68bd.png

 

You CAN build, but the game says you must unbuild :

image.thumb.png.091d86e92b4c1d373b8e059f73abdb68.png

 

And the persistance is coming : cancel the bridge, and the alert is staying. I didn't test, but I guess the gate won't work at all. Anyway, even if it does, we cannot keep those alert, in the notification list, nor in the primary overlay :

image.thumb.png.9d7712ac8fd83310b90f46728ed8a5c5.png

 

Thanks in advance

Have a nice day


Steps to Reproduce

Steps are described into the report.

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