Hello!
I've got OutOfMemoryException every 4-5 tunes in the late game while save or autosave. It becomes very annoying.
Here it is:
OutOfMemoryException: Out of memory
System.IO.MemoryStream..ctor (System.Int32 capacity) (at <9577ac7a62ef43179789031239ba8798>:0)
(wrapper remoting-invoke-with-check) System.IO.MemoryStream..ctor(int)
SaveLoader.Save (System.String filename, System.Boolean isAutoSave, System.Boolean updateSavePointer) (at <1c58b1f98f5849baa9083bfd5185b144>:0)
Game+<DelayedSave>d__194.MoveNext () (at <1c58b1f98f5849baa9083bfd5185b144>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <b8388ffefd6046f8a7b4080349da72eb>:0)
You don't need to do something special. Just play and it will crash on save or autosave.
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