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OSX Crash


favoyang
  • Branch: Live Branch Version: OSX Pending
When start a new game, it crashed.
 
Thread 5 Crashed:: UnityGfxDeviceWorker
0   libsystem_kernel.dylib            0x00007fff57868e3e __pthread_kill + 10
1   libsystem_pthread.dylib           0x00007fff579a7150 pthread_kill + 333
2   libsystem_c.dylib                 0x00007fff577c5312 abort + 127
3   libmono.0.dylib                   0x0000000102123349 mono_handle_native_sigsegv + 726
4   libmono.0.dylib                   0x000000010216d098 sigabrt_signal_handler + 97
5   libsystem_platform.dylib          0x00007fff5799af5a _sigtramp + 26
6   ???                               0x000070000de5f1e8 0 + 123145535484392
7   libsystem_c.dylib                 0x00007fff577c5312 abort + 127
8   com.apple.driver.AppleIntelHD3000GraphicsGLDriver    0x000000010ba1f4ec glrAppleSyncState + 699
9   com.apple.driver.AppleIntelHD3000GraphicsGLDriver    0x000000010bcbd828 glrRenderVertexArray + 1002
10  GLEngine                          0x00007fff3a113497 glDrawElements_ACC_GL3Exec + 312
11  unity.Klei.Oxygen Not Included    0x0000000100ea2fd7 GfxDeviceGLES::DrawBufferRanges(GfxBuffer*, VertexStreamSource const*, int, DrawBuffersRange const*, int, VertexDeclaration*, ShaderChannelMask, unsigned long, bool) + 455
12  unity.Klei.Oxygen Not Included    0x0000000100ea3288 GfxDeviceGLES::DrawBuffers(GfxBuffer*, VertexStreamSource const*, int, DrawBuffersRange const*, int, VertexDeclaration*, ShaderChannelMask) + 312
13  unity.Klei.Oxygen Not Included    0x000000010063ffc2 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 32770
14  unity.Klei.Oxygen Not Included    0x0000000100c92a3c GfxDeviceWorkerAutoreleasePoolProxy + 60
15  unity.Klei.Oxygen Not Included    0x0000000100640c04 GfxDeviceWorker::Run() + 116
16  unity.Klei.Oxygen Not Included    0x0000000100637f1c GfxDeviceWorker::RunGfxDeviceWorker(void*) + 60
17  unity.Klei.Oxygen Not Included    0x0000000100adc87a Thread::RunThreadWrapper(void*) + 90
18  libsystem_pthread.dylib           0x00007fff579a46c1 _pthread_body + 340
19  libsystem_pthread.dylib           0x00007fff579a456d _pthread_start + 377
20  libsystem_pthread.dylib           0x00007fff579a3c5d thread_start + 13

Steps to Reproduce
When start a new game, it crashed.



User Feedback


Please provide full system specs and/or exact model number of the mac. Also upload the game log (instructions were in the create new bug page)

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