When start a new game, it crashed.
Thread 5 Crashed:: UnityGfxDeviceWorker
0 libsystem_kernel.dylib 0x00007fff57868e3e __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff579a7150 pthread_kill + 333
2 libsystem_c.dylib 0x00007fff577c5312 abort + 127
3 libmono.0.dylib 0x0000000102123349 mono_handle_native_sigsegv + 726
4 libmono.0.dylib 0x000000010216d098 sigabrt_signal_handler + 97
5 libsystem_platform.dylib 0x00007fff5799af5a _sigtramp + 26
6 ??? 0x000070000de5f1e8 0 + 123145535484392
7 libsystem_c.dylib 0x00007fff577c5312 abort + 127
8 com.apple.driver.AppleIntelHD3000GraphicsGLDriver 0x000000010ba1f4ec glrAppleSyncState + 699
9 com.apple.driver.AppleIntelHD3000GraphicsGLDriver 0x000000010bcbd828 glrRenderVertexArray + 1002
10 GLEngine 0x00007fff3a113497 glDrawElements_ACC_GL3Exec + 312
11 unity.Klei.Oxygen Not Included 0x0000000100ea2fd7 GfxDeviceGLES::DrawBufferRanges(GfxBuffer*, VertexStreamSource const*, int, DrawBuffersRange const*, int, VertexDeclaration*, ShaderChannelMask, unsigned long, bool) + 455
12 unity.Klei.Oxygen Not Included 0x0000000100ea3288 GfxDeviceGLES::DrawBuffers(GfxBuffer*, VertexStreamSource const*, int, DrawBuffersRange const*, int, VertexDeclaration*, ShaderChannelMask) + 312
13 unity.Klei.Oxygen Not Included 0x000000010063ffc2 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 32770
14 unity.Klei.Oxygen Not Included 0x0000000100c92a3c GfxDeviceWorkerAutoreleasePoolProxy + 60
15 unity.Klei.Oxygen Not Included 0x0000000100640c04 GfxDeviceWorker::Run() + 116
16 unity.Klei.Oxygen Not Included 0x0000000100637f1c GfxDeviceWorker::RunGfxDeviceWorker(void*) + 60
17 unity.Klei.Oxygen Not Included 0x0000000100adc87a Thread::RunThreadWrapper(void*) + 90
18 libsystem_pthread.dylib 0x00007fff579a46c1 _pthread_body + 340
19 libsystem_pthread.dylib 0x00007fff579a456d _pthread_start + 377
20 libsystem_pthread.dylib 0x00007fff579a3c5d thread_start + 13
Steps to Reproduce
When start a new game, it crashed.
When start a new game, it crashed.
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