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NullRefferenceException on Load

  • Branch: Live Branch Version: Windows Pending

I have also tried to delete all mods thinking it would not need to do any mod checks, but I also got an error that a legacy.bin in a particular mod folder was not accessible.  Not sure where the settings that points to those mods are to attempt to delete from that if even possible.  I've also sent a bug report via the ingame function when I found a "black hole" haha.


NullReferenceException: Object reference not set to an instance of an object

KMod.Mod.DoesModSupportCurrentContent (KMod.Mod+PackagedModInfo mod_info) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/Mods/Mods.cs:401)
KMod.Mod.GetMostSuitableArchive () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/Mods/Mods.cs:295)
KMod.Mod.ScanContent () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/Mods/Mods.cs:251)
KMod.Mod..ctor (KMod.Label label, System.String description, KMod.IFileSource file_source, LocString manage_tooltip, System.Action on_managed) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/Mods/Mods.cs:195)
KMod.Steam.MakeMod (SteamUGCService+Mod subscribed) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/Mods/ModDistributionPlatform.cs:105)
KMod.Steam.UpdateMods (System.Collections.Generic.IEnumerable`1[T] added, System.Collections.Generic.IEnumerable`1[T] updated, System.Collections.Generic.IEnumerable`1[T] removed, System.Collections.Generic.IEnumerable`1[T] loaded_previews) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/Mods/ModDistributionPlatform.cs:129)
SteamUGCService.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/kleiservices/SteamUGCService.cs:326)


Keep up the great work.  This is one of my favorite games and am excited for Spaced Out to become polished.

Steps to Reproduce

Have legacy mods and Load Game?

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