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[not a bug but a feature request] Auto Wrangle Babies


Sanchozz
  • Branch: Preview Branch Version: Linux Pending

Previously, we could move such creatures as Puft and Slickster with the help of Auto Wrangling at the Critter Drop-Off (only adult, but not babies)

Now we can also move them using the commands "Wrangle" and "Move To", both adult and babies.

But Auto Wrangling of babies at the Critter Drop-Off still doesn't work (all kinds of creatures, not just Puft and Slickster)

Please add this feature.

It's not difficult to do. Just add to the EntityTemplates.ExtendEntityToBeingABaby method the code

prefab.AddOrGetDef<FixedCapturableMonitor.Def>();

Just as it has already been done in the EntityTemplates.ExtendEntityToFertileCreature method


Steps to Reproduce

see description

  • Like 2
  • Big Ups 1



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