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Neutronium under Chlorine geyser spawning rads


Jackblac
  • Branch: Live Branch Version: Windows Fixed

I found a chlorine geyser that is creating radiation from its neutronium tiles. The amount of rads is changing every tick going between about 600 and 400. The Wrecked satellite nearby could be the reason for radiation, but that doesnt explain the change every tick

Rads on neutronium.PNG

Beyond the Fart.sav


Steps to Reproduce

Sorry, no clue. Map was created after DLC release

  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I just found that while neutronium blocks 100% of the radiation, having two neutronium tiles next to each other the second tile brings radiation back to 100%. Here you can see my wheezeworts and their radiation. First tile of neutronium blocks 100%, second brings it back to 100%. on the bottom right you can see it happen twice. This radiation also changes every tick which could increase calculations and produce lag

 

PS can you move this to spaced out bugs section?

Neutronium radiation.PNG

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