Narcoleptic duplicants can be woken up by telling them to go somewhere. This means that as long as the player always notices them falling asleep immediately the trait is completely irrelevant. I guess it should be possible to wake them up so they don't die to things like falling asleep when they're about to suffocate but maybe waking them up should raise their stress level? (Actually now that I think about it maybe that happens but it doesn't as far as I know)
Steps to Reproduce
Tell a narcoleptic duplicant that fell asleep to go somewhere.
Tell a narcoleptic duplicant that fell asleep to go somewhere.
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