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Minor String/Tooltip errors - Automation Upgrade (241153 & 241465)


FoxyMonty
  • Branch: Preview Branch Version: Steam Fixed

1.

STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NEED_CONFIGURATION.TOOLTIP

Exosuit Dock needs to cofigured to have an Exosuit delivered or to act as a charging station.

Suggestion: Spelling error of configured and missing a word.

Exosuit Dock needs to be configured to have an Exosuit delivered or to act as a charging station.

 

2.

STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.DESC

A lotic hydro sensor outputs a 1 when the temperature surrounding it surpasses the set threshold.

Suggestion: Misspelling of logic and thermo sensor instead of hydro.

A logic thermo sensor outputs a 1 when the temperature surrounding it surpasses the set threshold.

 

3.

STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.DESC

Distillers cannot kill germs and pass some disease contamination they receive into their waste output.

Suggestion: Specify water distillers, to separate algae distillers.

Water Distillers cannot kill germs and pass some disease contamination they receive into their waste output.

 

4.

STRINGS.BUILDINGS.PREFABS.WIREBRIDGEHIGHWATTAGE.EFFECT

Allows Heavi-Watt Wire to be run through wall and floor tiles.\n
\n
Functions as a regular tile.

Suggestion: Plural rather than singular: Heavi-Watt Wires

Allows Heavi-Watt Wires to be run through wall and floor tiles.\n
\n
Functions as a regular tile.

 

5.

STRINGS.BUILDINGS.PREFABS.WIREREFINED.DESC

Electrical wire is used to connect generators, batteries, and buildings.

Suggestion: Consistency using Conductive wire rather than Electrical wire.

Conductive wire is used to connect generators, batteries, and buildings.

 

6.

STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGEHIGHWATTAGE.DESC

Joint plates can run Heavi-Watt wires through walls without leaking gas or liquid.

Suggestion: Correction of Heavi-Watt wires to Heavi Conductive wires.

Joint plates can run Heavi Conductive wires through walls without leaking gas or liquid.

 

7.

STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGEHIGHWATTAGE.EFFECT

Allows Heavi-Watt Wire to be run through wall and floor tiles.\n
\n
Functions as a regular tile.

Suggestion: Correction to Heavi Conductive Wire and made plural

Allows Heavi Conductive Wires to be run through wall and floor tiles.\n
\n
Functions as a regular tile.

 

8.

Consistency with units

Wire shows "Max Power: 1000 W" while conductive wire shows "Max Power: 2 kW"

 

9.

STRINGS.CREATURES.STATS.THERMALCONDUCTIVITY.TOOLTIP

Heat can pass through the selected object at a rate of (W/m)/K

Suggestion: Correction to the equation.

Spoiler

 

The equation for thermal conductivity is Q/t = kAΔT/d

Where, Q/t is heat over time = Watts (joules per second)

k is the coefficient of thermal conductivity of a material

A is the area which heat is flowing = m2

ΔT is difference in temperature between the materials or within the material - K (kelvin)

d is the thickness of the material = m

Re-arranged k = Qd/tAΔT

With units: k = W x m / m2 x K

k = W / m x K

 

Heat can pass through the selected object at a rate of W/m K

 

10.

STRINGS.DUPLICANTS.MODIFIERS.PROPERBATHROOM.TOOLTIP

This Duplicant used toilet in a nice bathroom

Suggestion: insert a/the

This Duplicant used a/the toilet in a nice bathroom.

 

11.

STRINGS.RESEARCH.TECHS.ADVANCEDFILTRATION.DESC

Basic technologies for filting <style="liquid">Liquid</style> and <style="gas">Gas</style>.

Suggestion: Misspelling of filtering

Basic technologies for filtering <style="liquid">Liquid</style> and <style="gas">Gas</style>.

 

12.

STRINGS.RESEARCH.TECHS.IMPROVEDGASPIPING.DESC

<style="gas">Gas</style> infrastructure capable of within more intense conditions, such as <style="heat">Heat</style> and pressure.

Suggestion: edit within to withstanding

<style="gas">Gas</style> infrastructure capable of withstanding more intense conditions, such as <style="heat">Heat</style> and pressure.

 

13.

STRINGS.RESEARCH.TECHS.IMPROVEDLIQUIDPIPING.DESC

<style="liquid">Liquid</style> infrastructure capable of within more intense conditions, such as <style="heat">Heat</style> and pressure.

Suggestion: edit within to withstanding

<style="liquid">Liquid</style> infrastructure capable of withstanding more intense conditions, such as <style="heat">Heat</style> and pressure.

 

14. 

STRINGS.BUILDINGS.PREFABS.METALTILE.EFFECT

Used as floor and wall tile to build rooms.\n
\n
Significantly increases Duplicant runspeed.
STRINGS.BUILDINGS.PREFABS.PLASTICTILE.EFFECT

Used as floor and wall tile to build rooms.\n
\n
Significantly increases Duplicant runspeed.
STRINGS.BUILDINGS.PREFABS.TILE.EFFECT

Used as floor and wall tile to build rooms.\n
\n
Increases Duplicant runspeed.

Suggestion: Plural of tiles. Small inconsistency with movement speed on Duplicants and runspeed on buildings. Duplicant attribute stats for Athletics show "% movement speed", Buildings show increase/decrease to "% Runspeed".

Used as floor and wall tiles to build rooms.\n
\n
Significantly increases Duplicant movement speed.
Used as floor and wall tiles to build rooms.\n
\n
Significantly increases Duplicant movement speed.
Used as floor and wall tiles to build rooms.\n
\n
Increases Duplicant movement speed.

 

15. Small error with building decor tooltips when radius is only 1 tile. Plural of tile rather than singular.

E.g. Decor: -5 (Radius: 1 tiles)

 

16.

STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.COOLANT

This building will require {1} of {0} for use as coolant each time it finishes processing an order\n
\n
The temperature of the coolant will be raised depending on how much energy was require to cool the product

Suggestion: missing letter on the end of require

This building will require {1} of {0} for use as coolant each time it finishes processing an order\n
\n
The temperature of the coolant will be raised depending on how much energy was required to cool the product

 

 


Steps to Reproduce
Looking through strings_template.pot file in update 241153. Edit: Includes update 241465.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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