I have noticed this effect in all versions/updates I have played (since the outbreak update), and it has not been addressed. I like to save before selecting a new duplicant, as I can re-load the game to generate a different selection.
When the game is re-loaded, there is a notable performance decrease, and there is a finite number of times the game can be re-loaded from the in-game load screen before it bogs down my machine and either crashes or stalls out my machine. This can be re-set by completely quitting the game (to desktop) and restarting the game. While this may not be the intended method of playing the game, I find that the limit is between 5-8 re-loads before I am in risk of the game crashing. The period has gotten shorter with each major content addition. (it used to be 10-11).
To me, this indicates that the game does not release/clear enough of its used memory when it is done loading a save file. I realize this is not a major bug, but I thought it might finally be worth mentioning to you, as it is persistent.
I have an older Asus laptop running Windows 7, from right before when windows 8.1 was released (I bought it refurbished with window 7 instead of windows 8). It has an intel core i3-2370M CPU @2.4GHz, 8GB RAM, and 64-bit OS.
Start a game. Play at least 6 days. Pause game. Save game. Load game. Check new Printables Available. Load game. Check new Printables Available. Load game. Check new Printables Available. Load Game. Check new Printables Available.
...about 10 times. There will be noticeable lag the more times the game is loaded. The game also takes longer to load each time. Playing the game from that point, there is often lag before all actions/motions are resumed, and actions/animations take longer to be enacted. The game will eventually smooth out (or crash the machine), but the accumulated lag will remain for future loads.
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