The ReactionMonitor class adds last reaction timestamps to a Dictionary, but never removes them. The dictionary thus slowly grows without bound, potentially causing out of memory on very large colonies if played for a long time.
Steps to Reproduce
- Load a colony with a huge number of reactables (sinks, ore scrubbers, checkpoints, and so forth)
- Trigger reactables many times
- Notice that memory usage is higher and will not go back down over time
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