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[macOS] Hang on exit


firelight
  • Branch: Live Branch Version: OSX Known Issue

Threads not joining? Gotta be a hotline for that.

Date/Time:       2017-08-25 01:30:02 -0400
OS Version:      Mac OS X 10.12.6 (Build 16G29)
Architecture:    x86_64
Report Version:  25

Data Source:     Stackshots

Command:         OxygenNotIncluded
Path:            /Users/USER/Library/Application Support/Steam/*/OxygenNotIncluded.app/Contents/MacOS/OxygenNotIncluded
Version:         Unity Player version 5.3.6f1 (5.3.6f1)
Parent:          launchd [1]
PID:             2115

Event:           hang
Duration:        0.99s (process was unresponsive for 273 seconds before sampling)
Steps:           10 (100ms sampling interval)

Hardware model:  MacBookPro10,1
Active cpus:     8

Fan speed:       5926 rpm

--------------------------------------------------
Timeline format: stacks are sorted chronologically
Use -i and -heavy to re-report with count sorting
--------------------------------------------------

Heaviest stack for the main thread of the target process:
  10  start + 52 (OxygenNotIncluded + 9012) [0x100002334]
  10  PlayerMain(int, char const**) + 654 (OxygenNotIncluded + 19508910) [0x10129aeae]
  10  NSApplicationMain + 1237 (AppKit + 24078) [0x7fff93914e0e]
  10  -[NSApplication run] + 926 (AppKit + 242651) [0x7fff9394a3db]
  10  -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2796 (AppKit + 8136686) [0x7fff940d17ee]
  10  _DPSNextEvent + 1120 (AppKit + 289364) [0x7fff93955a54]
  10  _BlockUntilNextEventMatchingListInModeWithFilter + 71 (HIToolbox + 199462) [0x7fff953bcb26]
  10  ReceiveNextEventCommon + 432 (HIToolbox + 199921) [0x7fff953bccf1]
  10  RunCurrentEventLoopInMode + 240 (HIToolbox + 200380) [0x7fff953bcebc]
  10  CFRunLoopRunSpecific + 420 (CoreFoundation + 542020) [0x7fff95e5d544]
  10  __CFRunLoopRun + 2081 (CoreFoundation + 544705) [0x7fff95e5dfc1]
  10  __CFRunLoopDoTimers + 298 (CoreFoundation + 579050) [0x7fff95e665ea]
  10  __CFRunLoopDoTimer + 1075 (CoreFoundation + 580243) [0x7fff95e66a93]
  10  __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20 (CoreFoundation + 581124) [0x7fff95e66e04]
  10  __NSFireTimer + 83 (Foundation + 667151) [0x7fff9790ee0f]
  10  DoQuit(bool) + 19 (OxygenNotIncluded + 19504435) [0x101299d33]
  10  PlayerCleanup(bool) + 107 (OxygenNotIncluded + 11983755) [0x100b6db8b]
  10  CleanupEngine() + 160 (OxygenNotIncluded + 12111088) [0x100b8ccf0]
  10  CleanupBatchDelete() + 114 (OxygenNotIncluded + 11934850) [0x100b61c82]
  10  Thread::WaitForExit(bool) + 42 (OxygenNotIncluded + 13192778) [0x100c94e4a]
  10  PlatformThread::Join(Thread const*) + 141 (OxygenNotIncluded + 13207917) [0x100c9896d]
  10  __semwait_signal + 10 (libsystem_kernel.dylib + 106310) [0x7fffabcbef46]
 *10  semaphore_wait_continue + 0 (kernel + 1106960) [0xffffff800030e410]


Steps to Reproduce
Play a lot. Quit.



User Feedback


How often have you run into this crash? The next time you do, could you attach the contents of <Home Directory>/Library/Logs/Unity/Player.log?

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