There is a bug in the Method "Localization.WriteStringsTemplate()":
during this method, it checks if there are any forms of smart quotes in the string,
if there are any, it logs an Error for "Smart quotes or ellipses detected in ".
Logging this with LogError crashes the game.
This happend for a user of one of my mods using chinese translation, since I reuse a game string that apparently contains one of these symbols in the official chinese translation.
since there are replacer methods for these smart quotes following afterwards, I assume that this needs to be changed from "LogError" to "LogWarning", doing so with a transpiler prevents the crash
call the afformentioned method, Localization.WriteStringsTemplate() while having a string that contains one of these smart quotes
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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