After an update, oni is killed on start because of an invalid opcode exception. When checking with gdb, it seems that a popcnt instruction is responsible, which is part of SSE4.2, something that is not supported on core2duo class CPUs, like my core2quad. Could you consider compiling the game with SSE2 as a target platform? The performance difference shouldn't be noticable and it would make oni run on pre-nethalem CPUs, like previous updates did.
Please note that the Player.log is from the last time I could successfully run the game, which was in march. With the current build, the game does not create log files, as it crashes before initializing. gdb_output.txt was created with the current build.
kind regards,
zeldakatze
Launch the new Oxygen not included build on a Pre-Nethalem CPU
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