Incorrect Overheat temperature display

  • Branch: Live Branch Version: Windows Closed

On all objects that I've checked so far, if I mouse over the Temperature link under Overheat Temperature base value is represented in K although the game is configured to use C values.


Steps to Reproduce
Start a game using Celsius values. Click an object that is capable of overheating. Mouse over it's Temperature display in the Status menu.

Status: Closed

This issue has been closed either because it is not a bug or does not belong in the bug tracker.

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Regardless of the temperature unit selected in the overlay, the minimum possible overheat temperature is absolute zero. Overheat temperature sums use that as the starting point.

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.... ....

Then shouldn't it display K as it's unit rather than C?

EDIT: Derp, it's got a plus sign meaning units in C above absolute zero. I see how it works now.

Edited by ladyshrin

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