public void AddHighPriorityCells(HashSet<int> cells) { this.highPriorityClaims.Union<int>((IEnumerable<int>) cells); }
This is a no-op, as the Union method does not mutate the highPriorityClaims set in-place. highPriorityClaims is permanently an empty set so the HighPriorityFeature tag doesn't do anything in worldgen (for world traits small boulders, geodes etc..).
Steps to Reproduce
V-LUSH-C-42-0-4A-MUWF1
V-FRST-C-42-0-4A-MUWF1
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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