QuoteException in: (ObjectDispenser).ObjectDispenser+States.root.drop_item.
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject)
at ObjectDispenser.DropHeldItems () [0x00031] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at ObjectDispenser+States+<>c.<InitializeStates>b__5_4 (ObjectDispenser+Instance smi) [0x00006] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <f9baef9e89cf46d89f61eedc4adbd93b>:0at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at KBatchedAnimController.TriggerStop () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at AnimEventManager.Update () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at Global.Update () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
Build: U34-477203-SD
Random NRE, crashing game every 15-30 minutes
1) Load Save
2) Play some time, mark some items to sweep
3) ...
4) CRASH!
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