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Game keeps crashing


mandrakept
  • Branch: Preview Branch Version: Windows Pending

My game keeps crashing after the auto-save when the ney day is beggining and I get this error.

Chore.Begin provider is null 16266 WorkChore`1[Capturable] Capture, provider , driver 

  at UnityEngine.Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at WorkChore`1[WorkableType].Begin (Chore+Precondition+Context context) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachineInstanceType smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at Brain.UpdateChores () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at Brain.UpdateBrain () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at MinionBrain.UpdateBrain () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at Game.LateUpdate () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
Build: U42-514967-V

 

Can you help me?


Steps to Reproduce

DxDiag.txt




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