The lastest bugfix looks like to crash the game before it even starts up;
Quote[DebugConnsole][1]: Version: 1.1.1.83 initialized
[DebugConnsole][1]: Console initiated
[07:56:55.573] [1] [INFO] Loading mod content DLL [[DLC ONLY] 拆火箭 v2.0.1:2684601534] (provides DLL)
[07:56:55.573] [1] [INFO] Loading MOD dll: olstic_wall.dll
[07:56:55.592] [1] [INFO] Loading mod content DLL [Mod Updater:2018291283] (provides DLL)
[07:56:55.592] [1] [INFO] Loading MOD dll: ModUpdateDate.dll
[07:56:55.598] [1] [INFO] [PLib] Mod ModUpdateDate initialized, version 2.16.0.0
[07:56:55.602] [1] [INFO] [PLibPatches] Registered 1 handler(s) for ModUpdateDate
[07:56:55.602] [1] [INFO] [PLib/ModUpdateDate] Registered mod options class PeterHan.ModUpdateDate.ModUpdateInfo for PeterHan.ModUpdateDate
[07:56:55.659] [1] [INFO] Loading mod content DLL [Bigger Capacity:1720247784] (provides DLL)
[07:56:55.660] [1] [INFO] Loading MOD dll: BiggerCapacity.dll
[07:56:55.661] [1] [INFO] [BiggerCapacity] Loading config.json
[07:56:55.664] [1] [INFO] [BiggerCapacity] RocketCargo - multiplier 1
[07:56:55.705] [1] [INFO] [BiggerCapacity] Conveyor - multiplier 1, new capacity 20
[07:56:55.705] [1] [INFO] [BiggerCapacity] Conveyor - multiplier 1, new capacity 20
[07:56:55.707] [1] [INFO] [BiggerCapacity] Elements stacking changed to 99999 kg
[07:56:55.718] [1] [INFO] [BiggerCapacity] Announce harmony patches
[07:56:55.718] [1] [INFO] [BiggerCapacity] -> ModsScreen.BuildDisplay
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> Game.OnPrefabInit
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> ValveBase.OnSpawn
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> Battery.OnSpawn
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> PowerTransformerConfig.CreateBuildingDef
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> PowerTransformerSmallConfig.CreateBuildingDef
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> Storage.OnSpawn
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> LogicPorts.SendSignal
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> Wire.GetMaxWattageAsFloat
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> Generator.get_WattageRating
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> SolidConduitDispenser.ConduitUpdate
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> ElementSplitterComponents.CanFirstAbsorbSecond
[07:56:55.720] [1] [INFO] [BiggerCapacity] -> TableSaltConfig.CreatePrefab
[07:56:55.721] [1] [INFO] [BiggerCapacity] -> RotPileConfig.CreatePrefab
[07:56:55.723] [1] [INFO] Loading mod content DLL [No Sensor Limits:2277619848] (provides DLL)
[07:56:55.723] [1] [INFO] Loading MOD dll: NoSensorLimits.dll
[07:56:55.755] [1] [INFO] [PLib] Mod NoSensorLimits initialized, version 2.4.0.0
[07:56:55.757] [1] [INFO] [PLib/NoSensorLimits] Registered mod ID PeterHan.NoSensorLimits for automatic version checking
[07:56:55.841] [1] [INFO] [PKeyBinding] Registering 1 key bind(s) for mod Blueprints
[07:56:55.841] [1] [INFO] [PKeyBinding] Registering 1 key bind(s) for mod Blueprints
[07:56:55.842] [1] [INFO] [PKeyBinding] Registering 1 key bind(s) for mod Blueprints
[07:56:55.842] [1] [INFO] [PKeyBinding] Registering 1 key bind(s) for mod Blueprints
[07:56:55.843] [1] [INFO] [PKeyBinding] Registering 1 key bind(s) for mod Blueprints
[07:56:55.843] [1] [INFO] [PKeyBinding] Registering 1 key bind(s) for mod Blueprints
[07:56:55.844] [1] [INFO] [PKeyBinding] Registering 1 key bind(s) for mod Blueprints
[07:56:55.844] [1] [INFO] [PKeyBinding] Registering 1 key bind(s) for mod Blueprints
[07:56:55.845] [1] [INFO] [PKeyBinding] Registering 1 key bind(s) for mod Blueprints
[07:56:55.845] [1] [INFO] [PKeyBinding] Registering 1 key bind(s) for mod Blueprints
[07:56:55.845] [1] [INFO] [PKeyBinding] Registering 1 key bind(s) for mod PipPlantOverlay
[07:56:55.854] [1] [INFO] Localization.Initialize!
[07:56:55.860] [1] [WARNING] BiggerZoom: DLLs found but not using the correct API version.
[07:56:55.861] [1] [INFO] Subscribe to mod BiggerZoom
[07:56:55.867] [1] [INFO] Test Data Location / docs / C:\Users\Dennis\Documents\Klei\OxygenNotIncluded
[07:56:55.867] [1] [INFO] Test Data Location / local / C:\Users\Dennis\AppData\Local\Klei\OxygenNotIncluded
[07:56:55.869] [1] [INFO] Test Data Locations / C:\Users\Dennis\Documents\Klei\OxygenNotIncluded\test / write True / read True / removed True
[07:56:55.869] [1] [INFO] Test Data Locations / C:\Users\Dennis\AppData\Local\Klei\OxygenNotIncluded\test / write True / read True / removed True
[07:56:55.871] [1] [INFO] Logged into Steam with ID:76561198211205791, NAME:OutOfRage
[07:56:55.871] [1] [INFO] [Account] Requesting auth ticket from Steam
[07:56:55.998] [1] [INFO] Loading mod content Animation [Buildable Dirt Tile:1837883076] (provides DLL, Animation)
[07:56:56.808] [6] [INFO] [Account] Got login for user KU_CdncAVZC
[DebugConnsole][1]: Patching JobManager.WorkerThread.Run
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)[07:56:57.895] [8] [INFO] World settings reload complete!
Trying to start the game after the update. It is stuck.
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