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Game Failure after Rocket Launching


Raincosta
  • Branch: Live Branch Version: Windows Fixed

Sorry to interrupt all, but this is my first time encountering a bug constantly and cannot be saved by restarting the game.

I was launching a rocket when I found that after launching the rocket control station turned into a situation of string-missing seen as the picture shows. I've tried to solve it by instantly deconstructing and re-constructing the station and a new station without error was created indeed but made no difference in game crash..

( String Name: Missing-Strings-UI-Uisidescreens.Rock.Etrestrictionsidescreen.Title)

Please note that I was playing the game in simplified Chinese and the picture here is posted in English only FYI.

Error Report:

NullReferenceException: Object reference not set to an instance of an object

SingleEntityReceptacle.UpdateStatusItem () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
SingleEntityReceptacle.Render1000ms (System.Single dt) (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
SimAndRenderScheduler+Render1000msUpdater.Update (IRender1000ms updater, System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater.Render (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
Game.LateUpdate () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)

Build: U35-479045-SD

P.S. the rocket structure is designed by myself and anyone interested in that please feel free to contact me at here or by email :

be748e05be29e1077d2219a07d60e6a.png


Steps to Reproduce

I'm not sure whether the error is caused either by my design or a wider bug.

Feel free to contact me for the original save files.

DxDiag.txt




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Same happens to me all of a sudden. Tried reconstructing the rocket platform and the rocket control station. Last ditch effort was to disable all mods but still same issue.

 

 

NullReferenceException: Object reference not set to an instance of an object

SingleEntityReceptacle.UpdateStatusItem () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
SingleEntityReceptacle.Render1000ms (System.Single dt) (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
SimAndRenderScheduler+Render1000msUpdater.Update (IRender1000ms updater, System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineUpdater.Render (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0)
Game.LateUpdate () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)

Build: U35-479045-SD

Also after loading up the game and hitting the button for anyone to access the rocket the game instantly crashed now.

 

ArgumentOutOfRangeException: Index and count must refer to a location within the buffer.
Parameter name: bytes

System.Text.UTF8Encoding.GetString (System.Byte[] bytes, System.Int32 index, System.Int32 count) (at <695d1cc93cca45069c528c15c9fdd749>:0)
FastReader.ReadKleiString () (at <8aff265564c342ea8e81986d8b66c79b>:0)
StateMachineSerializer+Entry.Restore (StateMachine+Instance smi) (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
StateMachineSerializer.Restore (StateMachine+Instance instance) (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
StateMachineController.Restore (StateMachine+Instance smi) (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
StateMachine+Instance.StartSM () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
GameplayEventInstance.StartEvent () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
GameplayEventManager.StartEventInstance (GameplayEventInstance gameplayEventInstance) (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
GameplayEventManager.RestoreEvents () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
GameplayEventManager.<OnSpawn>b__6_0 (System.Object obj) (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
Scheduler.Update () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)
GameScheduler.Update () (at <e29f62b80c9e4a9da170d249305d6eb7>:0)

Build: U35-479045-SD

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I somehow managed to work around this issue by deconstructing the artifact storage module and fiddling around with rocket piloting priority, not sure which one did the trick though. Now I could launch and the pilot could go to the control station without the game crashing on me.

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4 hours ago, Fipplaren said:

I somehow managed to work around this issue by deconstructing the artifact storage module and fiddling around with rocket piloting priority, not sure which one did the trick though. Now I could launch and the pilot could go to the control station without the game crashing on me.

Well that reminds me that one of my other rockets are is able to fly, which indeed has no artifact storage module. This rocket also shows error while launching but quickly goes back to normal after launching. I will try to save my former rocket by deconstructing the artifact storage module and continue updating situation here.

Edited by Raincosta

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Oh it works! By deconstructing the artifact storage modules the rocket somehow managed to survive from the bug black-hole :) 

Still I think it's worth discussing why the situation happens and what if we need the module to shift artifacts from one planet to another

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