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game crush when trying to check schedule


qscf753
  • Branch: Live Branch Version: Windows Pending

My previous game saving(1200cycle)  always crush when I trying to check schedule after the updated yesterday.

But the schedule works fine if I check it at a 1cycle game saving.

美麗的窩棚太陽能電廠.sav


Steps to Reproduce
just open the schedule in my saving.



User Feedback


I have this exact bug as well. Let me know if you'd like my save file.

Super Home.sav

Edited by Riph
edit: I uploaded my save because all the cool kids were doing it

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Quote

I can confirm I have the same problem on a 263 cycle game. I have some older 388 cycle save, 181 cycle save, and 30 cycle saves that work fine. It's only the most recent one that I'm having the problem with. Have not tried starting a new game to see what happens. I'm using Linux, not Windows, so it's cross platform. 

 

Sneezing Cantaloupe Cycle 263.sav

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Same problem.  for the last several days, if I click Schedule, the game crashes.  This might help:

 

[21:11:25.948] [1] [INFO] Save_file: C:\Users\....\Documents\Klei\OxygenNotIncluded\save_files/auto_save\Lab Cycle 683.sav
[21:11:32.808] [1] [INFO] System.Net.WebException: The remote server returned an error: (400) Bad Request.
  at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult result) [0x00000] in <filename unknown>:0 
  at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData data) [0x00000] in <filename unknown>:0 
[21:11:32.810] [1] [INFO] Reporting error.

[21:11:32.810] [1] [INFO] InvalidCastException: Cannot cast from source type to destination type.
[21:11:32.810] [1] [INFO] ScheduleMinionWidget.Setup (.Schedulable schedulable)
ScheduleScreenEntry.RebuildMinionWidgets ()
ScheduleScreenEntry.Setup (.Schedule schedule, System.Collections.Generic.Dictionary`2 paintStyles, System.Action`2 onPaintDragged)
ScheduleScreen.AddScheduleEntry (.Schedule schedule)
ScheduleScreen.OnSpawn ()
KMonoBehaviour.Spawn ()
Rethrow as Exception: Error in ScheduleScreen(Clone).ScheduleScreen.OnSpawn
KMonoBehaviour.Spawn ()
KMonoBehaviour.Start ()

[21:11:32.815] [1] [INFO] Submitting crash:
NullReferenceException: Object reference not set to an instance of an object
  at ConfirmDialogScreen.PopupConfirmDialog (System.String text, System.Action on_confirm, System.Action on_cancel, System.String configurable_text, System.Action on_configurable_clicked, System.String title_text, System.String confirm_text, System.String cancel_text, UnityEngine.Sprite image_sprite, Boolean activateBlackBackground) [0x00000] in <filename unknown>:0 
  at KCrashReporter.ReportError (System.String msg, System.String stack_trace, System.String save_file_hash, .ConfirmDialogScreen confirm_prefab, System.String userMessage) [0x00000] in <filename unknown>:0 
  at KCrashReporter+<ShowDialog>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0 
  at ReportErrorDialog.Submit () [0x00000] in <filename unknown>:0 
  at ReportErrorDialog+<WaitForUIUpdateBeforeReporting>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Game.OnApplicationQuit()
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1d60 -> priority: 1 

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