The game crashes everytime I open it and I have no idea how to fix it, I have tried everything from the ONI Troubleshoot Guide page (https://support.klei.com/hc/en-us/articles/360029880551-Oxygen-Not-Included-Troubleshooting-Guide) but the game still keeps crashing. I have also deleted some files that could possibly be causing the crash (e.g.: save files) but the game still crashes.
Full information of the crash:
Assert failed: First anim file for AdvancedApothecaryComplete needs to be non-null.
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at DebugUtil.Assert (System.Boolean test, System.String message) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at LegacyModMain.Load () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at Assets.CreatePrefabs () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at Assets.OnPrefabInit () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at KMonoBehaviour.Awake () [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at LaunchInitializer.Update () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
Build: U39-490405-S
I don't have any DLCs.
I don't know what happened exactly, I stopped playing the game for many months, and then when I wanted to play it again, it was crashing.
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