Game is suddenly crashing upon start immediately after updating to the latest update (July 15th, 2021), generating the below seen screen and error report:
Fatal parse error in
(Line: 110, Col: 65, Idx: 17109) - (Line: 110, Col: 65, Idx: 17109): Mapping values are not allowed in this context.
at UnityEngine.Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at Klei.YamlIO.LogError (Klei.YamlIO+Error error, System.Boolean force_log_as_warning) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at Klei.YamlIO.Parse[T] (System.String readText, Klei.FileHandle debugFileHandle, Klei.YamlIO+ErrorHandler handle_error, System.Collections.Generic.List`1[T] tagMappings) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at KMod.Mod.GetModInfoForFolder (System.String relative_root) [0x00000] in <df5a8995911248099313553dfb9842fe>:0
at KMod.Mod.GetMostSuitableArchive () [0x00000] in <df5a8995911248099313553dfb9842fe>:0
at KMod.Mod.ScanContent () [0x00000] in <df5a8995911248099313553dfb9842fe>:0
at KMod.Manager.LoadModDBAndInitialize () [0x00000] in <df5a8995911248099313553dfb9842fe>:0
at Global.Awake () [0x00000] in <df5a8995911248099313553dfb9842fe>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0
at LaunchInitializer.Update () [0x00000] in <df5a8995911248099313553dfb9842fe>:0
Build: 471531
I do have numerous mods installed that before this update were perfectly functional, but this does not give me the opportunity to disable them if they are indeed the cause.
Simply booting up the game from a Windows machine.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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