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Game Crashing Upon Opening -- Post July 15th Update


GeekyFayeArt
  • Branch: Live Branch Version: Windows Fixed

Game is suddenly crashing upon start immediately after updating to the latest update (July 15th, 2021), generating the below seen screen and error report:

Fatal parse error in 
(Line: 110, Col: 65, Idx: 17109) - (Line: 110, Col: 65, Idx: 17109): Mapping values are not allowed in this context.

  at UnityEngine.Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0 
  at Klei.YamlIO.LogError (Klei.YamlIO+Error error, System.Boolean force_log_as_warning) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0 
  at Klei.YamlIO.Parse[T] (System.String readText, Klei.FileHandle debugFileHandle, Klei.YamlIO+ErrorHandler handle_error, System.Collections.Generic.List`1[T] tagMappings) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0 
  at KMod.Mod.GetModInfoForFolder (System.String relative_root) [0x00000] in <df5a8995911248099313553dfb9842fe>:0 
  at KMod.Mod.GetMostSuitableArchive () [0x00000] in <df5a8995911248099313553dfb9842fe>:0 
  at KMod.Mod.ScanContent () [0x00000] in <df5a8995911248099313553dfb9842fe>:0 
  at KMod.Manager.LoadModDBAndInitialize () [0x00000] in <df5a8995911248099313553dfb9842fe>:0 
  at Global.Awake () [0x00000] in <df5a8995911248099313553dfb9842fe>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <d1e03645b6a14b528d2f85f8af12cdf9>:0 
  at LaunchInitializer.Update () [0x00000] in <df5a8995911248099313553dfb9842fe>:0 
Build: 471531

 

I do have numerous mods installed that before this update were perfectly functional, but this does not give me the opportunity to disable them if they are indeed the cause.

Screenshot 2021-07-15 191753.jpg


Steps to Reproduce

Simply booting up the game from a Windows machine. 




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

A mod with incorrect data shouldn't be able to stop the game from loading like this! Thanks for the report, I'll see if I can make this more robust. In the meantime, you can clear the Documents/Klei/OxygenNotIncluded/mods folder, and that should at least let you boot up the game again. (Mods will automatically redownload.)

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31 minutes ago, Ipsquiggle said:

A mod with incorrect data shouldn't be able to stop the game from loading like this! Thanks for the report, I'll see if I can make this more robust. In the meantime, you can clear the Documents/Klei/OxygenNotIncluded/mods folder, and that should at least let you boot up the game again. (Mods will automatically redownload.)

Brilliant, thank you for this! I was only assuming the mods might be the reason, as it's the only thing that's potentially unique to my version that I'm aware of. I shall try your suggestion and see what happens!

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Changed Status to Fixed

Thanks again for the report. I've changed it so mods with bad mod.yaml or mod_info.yaml won't prevent the game from loading. (Unless you're actively developing that mod!)

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