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Game crashes when saving & other log events


oni_addict
  • Branch: Live Branch Version: Windows Pending

Hello,

Sometimes the game crashes to desktop just after saving. It did so right now. I didn't get the option now to send the crash report because the game client crashes completely, so I thought I'd share the info here:

It begins with a repeated set of events like this:

[03:13:57.879] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void <OnSelectDelegate>m__0(StationaryChoreRangeVisualizer, System.Object)
Not subscribed to event
[03:13:57.879] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void <OnRotatedDelegate>m__1(StationaryChoreRangeVisualizer, System.Object)
Not subscribed to event

And then:

[03:16:58.431] [1] [INFO] Deleting old autosave: C:\Users\xxx\Documents\Klei\OxygenNotIncluded\save_files/auto_save\A new world awaits Cycle 605.sav
[03:17:01.475] [1] [INFO] Saved to [C:\Users\xxx\Documents\Klei\OxygenNotIncluded\save_files/auto_save/A new world awaits Cycle 615.sav]
[03:17:04.025] [1] [INFO] Saving screenshot to C:\Users\xxx\Documents\Klei\OxygenNotIncluded\save_files/auto_save/A new world awaits Cycle 615.png
[03:17:15.954] [7] [INFO] Save_file: E:/Games/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded\SimDLL_CRASH_release_383949_20200124-04.17.14.sav
[03:17:16.890] [7] [INFO] Reporting error.

[03:17:16.890] [7] [INFO] SimDLL Crash Dump
[03:17:16.890] [7] [INFO] 
[03:17:16.937] [7] [INFO] Submitting crash:

Also, there are LOTS of notices like this in the output_log. What does this mean?

[02:28:43.544] [6] [WARNING] Effective mass cannot be greater than capacity!
[02:28:44.544] [6] [WARNING] Effective mass cannot be greater than capacity!

Also these I have thousands in the log, these happen only when the rock crusher is enabled:

[22:30:43.256] [1] [WARNING] RockCrusherComplete RockCrusherComplete (UnityEngine.GameObject) has material needs cached, but no open fetches. materialNeedCache=1, fetchListList=0
[22:30:44.256] [1] [WARNING] RockCrusherComplete RockCrusherComplete (UnityEngine.GameObject) has material needs cached, but no open fetches. materialNeedCache=1, fetchListList=0

These I haven't seen much, but today there are some. Don't know what that means.

[02:44:28.819] [1] [WARNING] Chore FarmFetch is requesting Phosphorite 1.907349E-06 to FarmTileComplete
[03:04:23.095] [1] [WARNING] Chore StorageFetch is requesting Copper 0.0006456375 to StorageLockerComplete
[03:10:07.937] [1] [WARNING] Chore BuildFetch is requesting Iron 0.0006256104 to WireRefinedUnderConstruction
[03:11:23.635] [1] [WARNING] Chore StorageFetch is requesting Carbon 7.629395E-06 to StorageLockerComplete


Steps to Reproduce
Save game crash and effective mass notices happen at random. RockCrusherComplete events happen only when the rock crusher is enabled.
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