Game crashes randomly. Looks like an animation is not found. Stack as follows:
Trying to add missing override anims:anim_bionic_joy_kanim
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <4e08f3a60ed4421b99a6798f854897c4>:0
at GameStateMachine`4+State+<>c__DisplayClass29_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleAnims>b__0 (StateMachineInstanceType smi) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at GameStateMachine`4+State+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Toggle>b__0 (StateMachineInstanceType smi) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <4e08f3a60ed4421b99a6798f854897c4>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <4e08f3a60ed4421b99a6798f854897c4>:0
at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at Navigator.SimEveryTick (System.Single dt) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <4e08f3a60ed4421b99a6798f854897c4>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <4e08f3a60ed4421b99a6798f854897c4>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <4e08f3a60ed4421b99a6798f854897c4>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <4e08f3a60ed4421b99a6798f854897c4>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
at Game.Update () [0x00000] in <44bf0e3611d3428cb5e183976b74cab9>:0
Build: U53-644960-S
Game crashes randomly.
-
1
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now