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Game crashes on deconstruct of command module.

  • Branch: Live Branch Version: Windows Fixed

Game crashes on deconstruct of both spacefarer modules in the linked save game. Both spacefarer modules were part of named rockets. Couldn't replicate this bug in a sand box game.

This is a modded save game. But it crashes also with no mods at all.

Save game is in my Dropbox because it's too big to upload here:
https://www.dropbox.com/s/uzmrcrsi7ldfsfh/The Dangerous Spacejunk Cycle 748.sav?dl=0

Steps to Reproduce

Load save game let Banhi deconstruct spacefarer module.



KMonoBehaviour.get_transform () (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
Grid.PosToCell (KMonoBehaviour cmp) (at <cb20703507b14eea8088dbc44abf7f85>:0)
GlobalChoreProvider.UpdateStorageFetchableBits () (at <cb20703507b14eea8088dbc44abf7f85>:0)
GlobalChoreProvider.Render200ms (System.Single dt) (at <cb20703507b14eea8088dbc44abf7f85>:0)
SimAndRenderScheduler+Render200ms.Update (IRender200ms updater, System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater.Render (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
Game.LateUpdate () (at <cb20703507b14eea8088dbc44abf7f85>:0)

Build: U43-526233-SD

  • Like 1

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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