Here is the stack trace, but I can repro it consistently by clicking on "load game" from the main menu.
Texture has out of range width / height
at LoadScreen.SetPreview (System.String filename, System.String basename, UnityEngine.UI.Image preview, System.Boolean fallbackToTimelapse) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at LoadScreen.AddColonyToList (System.Collections.Generic.List`1[T] saves) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at LoadScreen.RefreshColonyList () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at LoadScreen.OnActivate () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at KScreen.Activate () [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at MainMenu.LoadGame () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at KButton.SignalClick (KKeyCode btn) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
Build: U34-477203-SD
Open app, click on "load game" from main menu
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