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Game crashes after generating world

  • Branch: Live Branch Version: Windows Pending

After selecting the difficulty and map for the game, I view the loading screen which behaves as normal. However once the bar is full and the game is about to move to Dupe selection screen, I am taken to the crash screen where I'm forced to quit to desktop. I have over 100 hours put into the game already, and only one Mod installed (Gas Overlay via Steam Workshop).

I have cleared the Steam download cache, Uninstalled/Reinstalled the game (on both my external AND internal hard drives), Run Steam File Verification, Moved game from External Hard Drive to Internal Storage and back again. Still cannot get beyond the world generation loading screen, enabling and disabling the singular mod I have.

Here is the log file:
  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0
  at Debug.LogError (System.Object obj) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
  at DebugUtil.LogErrorArgs (System.Object[] objs) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
  at ProcGenGame.WorldGen.LoadWorldGen (System.String& worldID, System.Collections.Generic.List`1[System.String]& traitIDs, Klei.Data& data, System.Collections.Generic.Dictionary`2[System.String,System.Object]& stats) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at SaveLoader.LoadFromWorldGen () [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at SaveLoader.OnSpawn () [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
  at KMonoBehaviour.Spawn () [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
  at KMonoBehaviour.Start () [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0

Steps to Reproduce

No idea unfortunately other than try to start a new game.

User Feedback

12 hours ago, Sanchozz said:

do not use OneDrive to store OxygenNotIncluded files.

I don't use OneDrive for anything. The Game is on a 2Tb Portable HardDrive that my other games work just fine on.

New Comment:
Feel free to close this ticket, it appears Steam Hotfix 420700 has rectified the issue.

Edited by luke3107
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yea, this is me trying to start a game in Linux:

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <cbb56722fea647bba417df06d7995cdf>:0
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <fba0ad6f4fff4d9fb7364264198b41aa>:0
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <fba0ad6f4fff4d9fb7364264198b41aa>:0
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <fba0ad6f4fff4d9fb7364264198b41aa>:0
  at KMonoBehaviour.Spawn () [0x00000] in <fba0ad6f4fff4d9fb7364264198b41aa>:0
  at KMonoBehaviour.Start () [0x00000] in <fba0ad6f4fff4d9fb7364264198b41aa>:0



not idea either why

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