Crash Code -
Exception in: (VineBranch).VineBranch.root.mature.
System.NullReferenceException: Object reference not set to an instance of an object
at VineBranch+Instance.IsCellFoundation (System.Int32 cell) [0x00008] in <c249d7c3f60846a5bd531f8cae02e382>:0
at VineBranch.IsCellAvailable (UnityEngine.GameObject questionerObj, System.Int32 cell, System.Func`2[T,TResult] foundationCheckFunction) [0x00024] in <c249d7c3f60846a5bd531f8cae02e382>:0
at VineBranch+Instance.IsCellAvailable (System.Int32 cell) [0x00006] in <c249d7c3f60846a5bd531f8cae02e382>:0
at VineBranch+Instance.ChooseCompatibleShape (VineBranch+Shape[] possibleShapesOrderedByPriority) [0x00129] in <c249d7c3f60846a5bd531f8cae02e382>:0
at VineBranch+Instance.RecalculateMyShape () [0x00196] in <c249d7c3f60846a5bd531f8cae02e382>:0
at VineBranch.RecalculateShapeAndSpawnBranchesIfSpawnedByDiscovery (VineBranch+Instance smi) [0x00008] in <c249d7c3f60846a5bd531f8cae02e382>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <c249d7c3f60846a5bd531f8cae02e382>:0
at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message, UnityEngine.Object context) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachine+Instance smi) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at StateMachine+Instance.StartSM () [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at VineBranch+Instance.StartSM () [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at StateMachineController.StartSMIS () [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0
at KPrefabID.OnSpawn () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at KMonoBehaviour.Spawn () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at KMonoBehaviour.Spawn () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at KMonoBehaviour.Start () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
Build: U57-704096-SCRP
Play the game for a few minutesThe Space Paradise.sav.
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