Got my first crash today in quite some time!
<link="STEEL">Steel</link> has a temperature of zero which has always been an error in my experience. at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 at PrimaryElement.OnSetTemperature (PrimaryElement primary_element, System.Single temperature) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at PrimaryElement.SetTemperature (System.Single temperature) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at PrimaryElement.set_Temperature (System.Single value) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at Substance.SpawnResource (UnityEngine.Vector3 position, System.Single mass, System.Single temperature, System.Byte disease_idx, System.Int32 disease_count, System.Boolean prevent_merge, System.Boolean forceTemperature, System.Boolean manual_activation) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at Deconstructable.SpawnItem (UnityEngine.Vector3 position, Tag src_element, System.Single src_mass, System.Single src_temperature, System.Byte disease_idx, System.Int32 disease_count, WorkerBase chore_worker) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at Deconstructable.SpawnItemsFromConstruction (System.Single temperature, System.Byte disease_idx, System.Int32 disease_count, WorkerBase construction_worker) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at Deconstructable.TriggerDestroy (System.Single temperature, System.Byte disease_idx, System.Int32 disease_count, WorkerBase tile_worker) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at Deconstructable+<>c__DisplayClass16_0.<OnCompleteWork>b__0 () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at Util.Signal (System.Action action) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 at SimCellOccupier.DestroySelf (System.Action onComplete) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at Deconstructable.OnCompleteWork (WorkerBase worker) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at Workable.CompleteWork (WorkerBase worker) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at StandardWorker.CompleteWork () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at StandardWorker.Work (System.Single dt) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at GameStateMachine`4+State+<>c__DisplayClass92_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at Game.Update () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 Build: U55-663500-VCR
Steps to Reproduce
The game will always crash under the following condition:
- Create some steel metal tiles
- Run some iron conveyor lines through them
- Heat the steel tiles up enough so that the iron conveyor tiles melt
- This creates a weird vacuum state inside the steel tile
- Deconstruct the steel tile results in the game crashing with the above error
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