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game crash


TW_BMJ
  • Branch: Live Branch Version: Windows Fixed

 

 

NullReferenceException:對象引用未設置到對象的實例

KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) (at <1726ad14e928409087f7fe566b21e0ff>:0)
KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator.AdvancePath (System.Boolean trigger_advance) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator .GoTo(KMonoBehaviour 目標,CellOffset[] 偏移量,NavTactic 策略)(在 <1726ad14e928409087f7fe566b21e0ff>:0)
Navigator.GoTo(System.Int32 單元格,CellOffset[] 偏移量)(在 <1726ad14e928409087f7fe566b21e0ff>:0)
GravitasCreatureManipulator+Instance.DetectLargeCreature (System.Object obj) (at <1726ad14e928409087f7fe566b21e0ff>:0)
ScenePartitioner.RunEntries (System.Collections.Generic.List`1[T] gathered_entries, System.Object event_data) (at <1726ad14e928405e06bff>:270f)
ScenePartitioner.TriggerEvent(System.Int32 x,System.Int32 y,System.Int32 寬度,System.Int32 高度,ScenePartitionerLayer 層,System.Object event_data)(位於 <1726ad14e928409087f7fe566b21e0ff>:0)
GameScenePartitioner.TriggerEvent(System.Int32 x,系統.Int32 y,System.Int32 寬度,System.Int32 高度,ScenePartitionerLayer 層,System.Object event_data)(在 <1726ad14e928409087f7fe566b21e0ff>:0)
GameScenePartitioner.TriggerEvent (System.Int32 cell, ScenePartitionerLayer layer, System.Object event_data) (at <1726ad14e928409087f7fe566b21e0ff>:0)
Pickupable.NotifyChanged (System.Int32 new_cell) (at <1726ad14e928409087f7fe566b21e0ff>:0 (at <1726ad14e928409087f7fe566b21e0ff>:
0 1726ad14e928409087f7fe566b21e0ff>:0)
KMonoBehaviour.OnDestroy () (在 <fa50cdddb14a483d94f547557a674a42>:0)

建造:U44-537329-SD





User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

This will be fixed in the next update. The issue was a Pacu dying near the Critter Flux-o-Matic. 

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  • Thanks 1
  • Big Ups 2

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