Jump to content

Game Crash


JasterLee
  • Branch: Live Branch Version: Windows Fixed

Hi! so, my game crashed out of the blue, i wasn't doing anything new

Exception in: (SquirrelHug).HugEggStates.root.hug.pst.Enter 
System.NullReferenceException: Object reference not set to an instance of an object
  at HugEggStates.ApplyEffect (HugEggStates+Instance smi) [0x00031] in <9411b2c55a4e44e68a95bd3ba148e05c>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <9411b2c55a4e44e68a95bd3ba148e05c>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <9411b2c55a4e44e68a95bd3ba148e05c>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <9411b2c55a4e44e68a95bd3ba148e05c>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <9411b2c55a4e44e68a95bd3ba148e05c>:0 
  at StateMachine+Instance.<ScheduleGoTo>b__43_0 (System.Object d) [0x00000] in <9411b2c55a4e44e68a95bd3ba148e05c>:0 
  at Scheduler.Update () [0x00000] in <9411b2c55a4e44e68a95bd3ba148e05c>:0 
  at GameScheduler.Update () [0x00000] in <9411b2c55a4e44e68a95bd3ba148e05c>:0 
Build: U42-510972-S

 

Thank you!


Steps to Reproduce

Open the game, play.. i have no idea how to reproduce it, just crashed.

I was playing for a while, maybe 1 and a half hour




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...