Wickedsnowball
  • Branch: Preview Branch Version: Windows Pending

Game Crash on start-up, loading screen, menu, mod list, really exist in the game or menus, tried disabling mods, uninstalling, reinstalling, reinstalling onto a new hard drive (i wanted to move it there anyways so that was just initiative).

My favourite game is currently unplayable :(

 

output_log.txt


Steps to Reproduce

Open the game, it's a random ticking time-bomb that hasn't made it to gameplay



User Feedback


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If you just wanna play, why dont you revert to the stable version? Its a testing branch, and this can have serious problems. Thats why its beta and opt in, not mandatory. 

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Forgot to mention, when not on beta branch it installs the automation upgrade... not the automation pack post launch, the introduction to automation in the game

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TypeLoadException: Could not resolve type with token 01000034 (from typeref, class/assembly FMOD.Studio.EventInstance, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)

rlane.MeteorDefenseLaser.FireAt (Comet comet, System.Single dt) (at <5613c42f4f344bc29f8bd49a36278619>:0)
rlane.MeteorDefenseLaser.Sim33ms (System.Single dt) (at <5613c42f4f344bc29f8bd49a36278619>:0)
SimAndRenderScheduler+Sim33msUpdater.Update (ISim33ms updater, System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:244)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:76)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:149)
StateMachineUpdater.AdvanceOneSimSubTick () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:241)
Game.SimEveryTick (System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1330)
Game.Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1306)

I'm crashing now... I think due to the meteor laser mod though; not sure if they updated the mod to break or the game updated to break the mod. I believe the laser fires and tries to play audio and that crashes the game.

Edited by bumbaclad

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8 hours ago, bumbaclad said:

TypeLoadException: Could not resolve type with token 01000034 (from typeref, class/assembly FMOD.Studio.EventInstance, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)

rlane.MeteorDefenseLaser.FireAt (Comet comet, System.Single dt) (at <5613c42f4f344bc29f8bd49a36278619>:0)
rlane.MeteorDefenseLaser.Sim33ms (System.Single dt) (at <5613c42f4f344bc29f8bd49a36278619>:0)
SimAndRenderScheduler+Sim33msUpdater.Update (ISim33ms updater, System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:244)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:76)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:149)
StateMachineUpdater.AdvanceOneSimSubTick () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:241)
Game.SimEveryTick (System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1330)
Game.Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1306)

I'm crashing now... I think due to the meteor laser mod though; not sure if they updated the mod to break or the game updated to break the mod. I believe the laser fires and tries to play audio and that crashes the game.

I'm not sure if it's a mod or not, this was the same error I was getting before they fixed the reports crashing whenever checked issue. Now instead of crashing with reports it's crashing the game completely.

From what I can see it has something to do with the the folder jenkins_workshop.....I am not jenkins, I do not have their workshop on my computer. I also do not have the meteor laser mod, so unless that mod is by someone named jenkins who has a bug in all their mods that came to fruition suddenly, I have my doubts it's a mod, deleting the mod folder did nothing to help.

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