The game crashes immediately upon startup, this has occurred with 100% consistency over 10+ restarts troubleshooting various potential solutions. Restarting my PC, verifying game files, reinstalling the game, and disabling the new DLC all had no effect on this. No mods are, or ever were installed. The error log is provided below.
FileNotFoundException: YamlIO tried loading a file that doesn't exist: D:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/subworlds/forest/ForestWarpStart.yaml Klei.YamlIO.LoadFile[T] (System.String filename, Klei.YamlIO+ErrorHandler handle_error, System.Collections.Generic.List`1[T] tagMappings) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0) ProcGen.SettingsCache.LoadSubworld (ProcGen.WeightedSubworldName subworldWeightedName, System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0) ProcGen.SettingsCache.LoadSubworlds (System.Collections.Generic.List`1[T] subworlds, System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0) ProcGen.SettingsCache.LoadFiles (System.String worldgenFolderPath, System.String addPrefix, System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0) ProcGen.SettingsCache.LoadFiles (System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0) ProcGenGame.WorldGen.LoadSettings_Internal (System.Boolean is_playing, System.Boolean preloadTemplates) (at <043309e6f0914d9f9e207a782760f195>:0) ProcGenGame.WorldGen+<>c__DisplayClass98_0.<LoadSettings>b__0 () (at <043309e6f0914d9f9e207a782760f195>:0) System.Threading.Tasks.Task.InnerInvoke () (at <695d1cc93cca45069c528c15c9fdd749>:0) System.Threading.Tasks.Task.Execute () (at <695d1cc93cca45069c528c15c9fdd749>:0) Rethrow as AggregateException: One or more errors occurred. ProcGenGame.WorldGen+<ListenForLoadSettingsErrorRoutine>d__100.MoveNext () (at <043309e6f0914d9f9e207a782760f195>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <72b60a3dd8cd4f12a155b761a1af9144>:0) Build: U52-622509-SCD
Steps to Reproduce
Launch the game.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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