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Game crash on startup


Nightmare Deer
  • Branch: Live Branch Version: Windows Fixed

The game crashes immediately upon startup, this has occurred with 100% consistency over 10+ restarts troubleshooting various potential solutions.  Restarting my PC, verifying game files, reinstalling the game, and disabling the new DLC all had no effect on this.  No mods are, or ever were installed.  The error log is provided below.
 

FileNotFoundException: YamlIO tried loading a file that doesn't exist: D:/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/subworlds/forest/ForestWarpStart.yaml

Klei.YamlIO.LoadFile[T] (System.String filename, Klei.YamlIO+ErrorHandler handle_error, System.Collections.Generic.List`1[T] tagMappings) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0)
ProcGen.SettingsCache.LoadSubworld (ProcGen.WeightedSubworldName subworldWeightedName, System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0)
ProcGen.SettingsCache.LoadSubworlds (System.Collections.Generic.List`1[T] subworlds, System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0)
ProcGen.SettingsCache.LoadFiles (System.String worldgenFolderPath, System.String addPrefix, System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0)
ProcGen.SettingsCache.LoadFiles (System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0)
ProcGenGame.WorldGen.LoadSettings_Internal (System.Boolean is_playing, System.Boolean preloadTemplates) (at <043309e6f0914d9f9e207a782760f195>:0)
ProcGenGame.WorldGen+<>c__DisplayClass98_0.<LoadSettings>b__0 () (at <043309e6f0914d9f9e207a782760f195>:0)
System.Threading.Tasks.Task.InnerInvoke () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.Tasks.Task.Execute () (at <695d1cc93cca45069c528c15c9fdd749>:0)
Rethrow as AggregateException: One or more errors occurred.
ProcGenGame.WorldGen+<ListenForLoadSettingsErrorRoutine>d__100.MoveNext () (at <043309e6f0914d9f9e207a782760f195>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <72b60a3dd8cd4f12a155b761a1af9144>:0)

Build: U52-622509-SCD

 


Steps to Reproduce

Launch the game.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Same...

 

FileNotFoundException: YamlIO tried loading a file that doesn't exist: E:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/subworlds/forest/ForestWarpStart.yaml

Klei.YamlIO.LoadFile[T] (System.String filename, Klei.YamlIO+ErrorHandler handle_error, System.Collections.Generic.List`1[T] tagMappings) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0)
ProcGen.SettingsCache.LoadSubworld (ProcGen.WeightedSubworldName subworldWeightedName, System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0)
ProcGen.SettingsCache.LoadSubworlds (System.Collections.Generic.List`1[T] subworlds, System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0)
ProcGen.SettingsCache.LoadFiles (System.String worldgenFolderPath, System.String addPrefix, System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0)
ProcGen.SettingsCache.LoadFiles (System.Collections.Generic.List`1[T] errors) (at <3a2e13ca97c146c4b5d2f735a443e5e3>:0)
ProcGenGame.WorldGen.LoadSettings_Internal (System.Boolean is_playing, System.Boolean preloadTemplates) (at <043309e6f0914d9f9e207a782760f195>:0)
ProcGenGame.WorldGen+<>c__DisplayClass98_0.<LoadSettings>b__0 () (at <043309e6f0914d9f9e207a782760f195>:0)
System.Threading.Tasks.Task.InnerInvoke () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Threading.Tasks.Task.Execute () (at <695d1cc93cca45069c528c15c9fdd749>:0)
Rethrow as AggregateException: One or more errors occurred.
ProcGenGame.WorldGen+<ListenForLoadSettingsErrorRoutine>d__100.MoveNext () (at <043309e6f0914d9f9e207a782760f195>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <72b60a3dd8cd4f12a155b761a1af9144>:0)

Build: U52-622509-SC

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This seems to have corrected the issue.  Unsure why reinstalling the game did not do the same thing, but either way it seems to be fixed now.  Thank you.

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Changed Status to Fixed

It's likely because Steam thought those files were not part of the install and didn't remove them.

Correct:   StreamingAssets/dlc/expansion1/worldgen/subworlds/forest/ForestWarpStart.yaml
Incorrect: StreamingAssets/worldgen/subworlds/forest/ForestWarpStart.yaml

I'm not sure how the file got in the wrong location. There must have been a world or world trait file referring to this file too.

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