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Game Crash on Auto-Sweeper Powered


ThatOneShortGuy
  • Branch: Live Branch Version: Windows Closed

The game will crash as soon as the auto-sweeper gets power. I tried disabling it, and that's fine. But re-enabling it crashes the game. See attached for save file.

Here is the crash log:

System.TypeLoadException: Could not resolve type with token 01000099 (from typeref, class/assembly TagBits, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
  at (wrapper dynamic-method) SolidTransferArm.SolidTransferArm.IsPickupableRelevantToMyInterests_Patch1(SolidTransferArm,KPrefabID,int)
  at SolidTransferArm.AsyncUpdate (System.Int32 cell, System.Collections.Generic.HashSet`1[T] workspace, System.Collections.Generic.List`1[T] entries, UnityEngine.GameObject game_object) [0x00163] in <10441a52cf784e609fef9aaaa8368210>:0 
  at SolidTransferArm+BatchUpdateTask.Run (SolidTransferArm+BatchUpdateContext context) [0x00040] in <10441a52cf784e609fef9aaaa8368210>:0 
  at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx) [0x0000d] in <3ca21dc18eae422d87255277091f8593>:0 
  at JobManager.DoNextWorkItem () [0x0001a] in <3ca21dc18eae422d87255277091f8593>:0 
  at JobManager+WorkerThread.Run () [0x0001e] in <3ca21dc18eae422d87255277091f8593>:0 

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at JobManager+WorkerThread.PrintExceptions () [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at SolidTransferArm.BatchUpdate (System.Collections.Generic.List`1[T] solid_transfer_arms, System.Single time_delta) [0x00000] in <10441a52cf784e609fef9aaaa8368210>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <3ca21dc18eae422d87255277091f8593>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <10441a52cf784e609fef9aaaa8368210>:0 
  at Game.Update () [0x00000] in <10441a52cf784e609fef9aaaa8368210>:0 
Build: U51-597172-VD

 

DxDiag.txt


Steps to Reproduce
  1. Open the save file "The Data System (broke).sav"
  2. There are 2 auto sweepers that are disabled. Enable any of them (or both)
  3. Wait for a dupe to enable it
  4. See the crash

The Data System (broke).sav




User Feedback


Changed Status to Closed

The crash is related to a patch from a mod. Please contact the mod author and let them know.

SolidTransferArm.SolidTransferArm.IsPickupableRelevantToMyInterests_Patch1

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