Hello!
The game crashes every 1-5 cycles (I tried to figure out what is the event via some trial and error but with no success.
The player.log has 1 million lines with the same error repeating itself (invalid pointer to different addresses).
" [17:40:56.616] [1] [ERROR] System.NullReferenceException: Object reference not set to an instance of an object
at PathFinder.AddPotentials (PathFinder+PotentialScratchPad potential_scratch_pad, PathFinder+PotentialPath potential, System.Int32 cost, PathFinderAbilities& abilities, PathFinderQuery query, System.Int32 max_links_per_cell, NavGrid+Link[] links, PathFinder+PotentialList potentials, PathGrid path_grid, System.Int32 parent_cell, NavType parent_nav_type) [0x0016c] in <3b73c925114143c5bad31ccbc5facdf1>:0
at PathProber.UpdateProbe (NavGrid nav_grid, System.Int32 cell, NavType nav_type, PathFinderAbilities abilities, PathFinder+PotentialPath+Flags flags) [0x00126] in <3b73c925114143c5bad31ccbc5facdf1>:0
at Navigator+PathProbeTask.Run (System.Object sharedData, System.Int32 threadIndex) [0x00016] in <3b73c925114143c5bad31ccbc5facdf1>:0
at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx, System.Int32 threadIndex) [0x0000d] in <7becb3f73037484c93dc2b548fe42a58>:0
at JobManager.DoNextWorkItem (System.Int32 threadIndex) [0x0001a] in <7becb3f73037484c93dc2b548fe42a58>:0
at JobManager+WorkerThread.Run () [0x0001e] in <7becb3f73037484c93dc2b548fe42a58>:0 "
I have about 30 mods but I have this setup for quite a while. I checked on steam and none of the mods I am using were updated in the last week (I played hours every day this week - it started today). Any help / suggestions that would help narrowing down the problem would be grately appreciated.
Thank you.
If you require the save, please let me know.
I haven't identified any specific way to reproduce it yet. I just play the game and at some point it crashes.
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