My game keeps crashing at a set point. It's definitely something to do with the Snazzy Suit but I can't isolate what mod it's conflicting with because none of them are clothing mods, it'd be nice to know. I DO know that if I have him unequip the suit before he reaches the tile the game crashes on, the crash doesn't happen.
at UnityEngine.Transform.set_parent (UnityEngine.Transform value) [0x00000] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0
at Equipment.Unequip (Equippable equippable) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at Equippable.Unassign () [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at AssignableSlotInstance.Unassign (System.Boolean trigger_event) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at Equipment.Unequip (Equippable equippable) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at Equippable.Unassign () [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at Assignable.OnCleanUp () [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at KMonoBehaviour.OnDestroy () [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
Is all it tells me. I'll upload my output log here too. My dupe just walks past the printing pod on his way to deliver some lumber to a wood generator. He walks past the super computer and it crashes as he passes it but I think that's irrelevant.
I'm not sure what's causing it or how to reproduce it at this exact point- He's been wearing the suit for maybe 20 cycles and no issues, and wood burner isn't too new either. I've uploaded my save at about ten seconds before it happens.
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