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Fps problems with recent updates


iamthegoose
  • Branch: Live Branch Version: Windows Pending

A few updates ago I could easily run the game at around 60-50 fps but recently I can only get 50-30 fps and I have no idea why 

(I am using very minor mods I have been using since I started playing)


Steps to Reproduce

u p d a t e t h e g a m e




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I'm also experiencing slowdowns but they go away after restarting the game, then they come back after a while of playing, i've played the game for atleast 380hours without any issues, it only started recently.

Looking at my last log i see i'm getting all sorts of warnings :

"Failed to Unsubscribe event handler" for a bunch of things.

"Effective mass cannot be greater than capacity!" whole bunch of these.

"Missing Anim"
"Tried to add disease on toilet use but worker was null"
"Chore StorageFetch is requesting Iron"

I'm not entirely sure what's causing it, i'm thinking it might be pathing issues with the jet suits, i initially thought it might be temperature calculations from a steam geyser in a ice biome but i'm leaning more towards the jet suits pathing.

Here's the log for my last long session and all the saves for that colony, the most recent one has the slowdown but only after letting the game run for awhile.

Going down to slow speed instead of max speed for the simulation removes any noticeable lag or slowdowns and the CPU usage seems to be higher when i do that, maybe something is bottlenecking the calculations at higher speeds, tho i've had much bigger colonies with alot more duplicants and haven't had issues like this, tho i have switched all my dups to jet suits and i'm thinking that might be the cause.

I'm not using any mods.

Player-prev.log The Doomed Planet.7z

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On 7/7/2021 at 6:16 AM, VampireMonkey said:

"Effective mass cannot be greater than capacity!" whole bunch of these

those mass error messages may cause self issue because it need handle those and write to hdd

 

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Jet suits seem to be the problem, removing them solves the slowdown issue, sad tho, they were really useful.

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Tho it will slowdown over time regardless and then eventually crash.

I'm getting alot of these errors now along with all the previous ones :

"Assert failed

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)"


Same playthrough, around +700 cycles. Dunno if this is just a placebo but the game seems to run better when i reduce the pathfinding options available to the dups but it will slowdown again and then crash.

I'm storing all items collected in a couple of tiles because the storage bins are not capable of holding that much.

New savegame and log below.

The Doomed Planet.7z

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I was going to create a separate ticket but I think my issue also falls under this ticket.

I'm also seeing a bunch of

Quote

Effective mass cannot be greater than capacity!

in player.log file, though I then get a bunch of

Quote

failed to create staging 2D texture

 before eventually slowing down massively and crashing.

Player.log and save file attached

Player.log Tragic Spacepad Cycle 1111.sav

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After the Breath of Fresh Air update i'm having less performance issues and the game is back to performing how it used to, tho Jet Suits still kill FPS completely and the game crashes if i leave it running for a couple of hours.

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