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Fleeing alert is bound to queued animation, happens too late


SpreadsheetGamr
  • Branch: Live Branch Version: Windows Pending

Joshua has just supplied some stone to a ladder and started construction when suddenly he throws his arms up in the air in self defence against... nothing?  There's nothing nearby that would harm him?

ONI-fleeing.png.df23599756c2c51e82d441905080598e.png

Exhibit A: Joshua has the willies

Loading a save, I was able to see that Joshua was injured prior to his arrival at the ladder.  He stands right where the pokeshell is to pick up the stone.

ONI-attack.png.8b7919bc758225ca05d77487d5c7c2d0.png

Exhibit B: Josh takes a hit but there's no alert yet

Josh then climbs 48 tiles up the ladder, then 40 tiles left across some bumpy terrain before he starts construction work shown in Exhibit A.

It's about 26 seconds between the pokeshell taking a swipe and the alert appearing.

ONI-focus.jpg.dc1c4582fc9905067e17ff8c446b3569.jpg

Exhibit C: Joshua seems very dedicated to his work.


Steps to Reproduce

It seems the red 'Fleeing!' alert is bound to the self-defence animation, which itself is queued until the dupe is available to express himself.

  • Haha 1



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